Darksiders' combat was basically a game of attrition as you got in close and just hammered away with your attacks. (I made fun of that last time, so I'll leave it be from now on.) War blocked, Death dodges, and it's a design tweak that makes more of an impact than you might expect. When combat finally starts to appear, Death remains a very different beast from War, attacking in quick slices as he wields his twin sickles or brings them together to form a giant scythe named Harvester. UPDATE: Collections don't indicate new games in the series. Nordic resurrects Darksiders and Red Faction for PC, PS3 and Xbox 360 collections Kicking things off, then, he looks a bit like an extreme sports star, or Tarzan out of the Disney movie: lean and sinewy and quick. He's ditched much of the horseman armour during the first few sequences of the game for starters, because Vigil's introducing a new loot system that sees you collecting boots, chest plates, gloves from the enemies you destroy. A parallel timeline, but a slightly different adventure.ĭeath's a lot - well - thinner than War. When War takes the blame for the apocalypse being triggered a touch too early for his liking, you race off on your own journey to prove his innocence. You're Death this time, right? Fellow horseman and friend/brother of War. It largely involves scampering over things, up things, around things and across things. The first half hour of Darksiders 2 is a little different. He looked a bit like a Transformer too: squat, thick-limbed, and covered in complicated armour. When the apocalypse was triggered a touch too early for his liking, he took to the streets - New York, I think - and started smacking around avenging angels, all of whom looked a bit like Transformers. That's the kind of guy War was, after all: a hulking brute with massive hands and a gigantic sword. Remember the first half-hour of Darksiders? It largely involved hitting things.
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